“From the Youth, to the Youth”
A theoretical project design for improving youth well-being through youth crowdsourcing in the Philippines
Background of the Project
The International Youth Foundation (IYF) launched in 2013 a groundbreaking study on youth well-being. The survey was conducted in over 30 countries across the globe using measurable indicators for youth well-being. The survey utilized data from organizations from personal surveys to official government statistics. The six key areas of the study are the following: safety and security, information and communication technology (ICT), health, economic participation, civic participation, education and health.
Locally, the National Youth Commission (NYC) of the Philippines has created its own index for youth well-being focused on the last four indexes. Additionally the Philippines even has a Philippine Youth Development Plan (PYDP) and a Mindanao Youth Agenda (MYA) which has broad outlines on achieving youth development for the country. If you take a good look at these plans, you will however, see only vague and broad terms in how to actually achieve them. Worse is that the indexes aren’t even used as a basis point for tackling youth development much less as a way for involving youth in addressing youth problems.
The problem in Philippine youth development therefore is how to utilize the data, resources and people in a comprehensive, step-by-step approach to raise youth well-being in a scientific and citizen based approach. The question of how to convert strategic policy aims into tactical projects in the ground is what this proposal intends to answer.
The Project Conference
My project proposal would be to first start a provincial youth crowdsourcing conference in Davao del Sur to formulate a participatory 10-year youth development plan.
The program of the conference would feature subject matter experts in the six fields of youth well-being. The speakers will present, whenever possible, statistical measurements on youth well-being indicators locally in the Philippines or Davao del Sur.
The target speakers are as follows:
Department of Information and Communications Technology (DICT) on Youth and ICT Access
Philippine National Police on Protecting Youth Security
Population Commission on Youth Health
Department of Education on Universal Primary Education and Alternative forms of Education
Department of Trade and Industry on Youth Entrepreneurship
National Youth Commission on Youth Civic Engagement
Youth aged from 15-30 and People serving as moderators for youth or youth-serving organizations
- Members of youth or youth-serving organizations
- Members of the Youth Development Task Forces (YDTF) or the Sangunniang Kabataan (SK)
- Young Legislators
- Students and Student Officers
- Interested participants
The participants will then be divided into four groups that will tackle:
- Project Designing
- Feedback on service delivery
- Evaluation of Programs
Each sub-group will then be given facilitators who will assist in crafting solutions from the solutions.
Primary Output: Formulate an adjustable 10-year Provincial Youth Development Plan with proposals based on the crowdsourced contribution on the following based on the six areas:
- Legislative Proposals
- Project designs and concept papers
- Feedback Mechanism on service delivery
- Methodology on Service Evaluation
The 10-year plan would then be headed by a steering committee conducting continuous research, education, organizing and marketing. The task of the steering committee would be to modify the plan as changes in the indicators or further research is added to improve the output of the plan. This includes research on the youth conditions and research on project proposals. The project proposals would then be measured on their performance.
Form a Provincial Youth Development League composed of youth organizations and individuals.4
Hopefully by the end of the conference people will start thinking of social development not only in terms of theory and practical applications but as a truly effective way of bridging strategic thinking with real-world problem solving.